October 31st, 2007 - Sokoban bug solved.
We have been reported a bug in Sokoban. It prevents level 24 to be resolved. So we have fixed the problem and replaced downloadable files with new ones.
If you need to keep playing with the older version (in case you are using a snapshot in an emulator), you can skip to the next level using password JBJDKD
The source code files have also been updated, fixing the bug.
October 02th, 2007 - Sokoban map.
Sokoban map available.
August 05th, 2007 - ZX Columns review.
We have found a ZX Columns review at The Rubber Beermat (en inglés).
March 15th, 2007 - 'Press releases' new section.
We have added to the site a new section to link to comments and reviews about our work on different magazines, local or foreign, online or printed.
February 25th, 2007 - Sokoban on TR-DOS format.
Timosik Andrew, from Russia, tells us that he has converted the game to TR-DOS, most popular format on former USSR.
You can download it at: http://innercoregroup.narod.ru/project.htm
We feel very proud to see that our game is followed so far away from here (as Russia) and they take care to adapt it to their most popular formats.
February 23th, 2007 - Sokoban for sale.
From next March 10th, at MadriSX, the "real" tape version of our last Spectrum game, Sokoban, will be for sale.
You can ask for it (without paying anything on advance), at "Lo podrás tocar..." ("You'll able to touch it")
Don't miss it.
February 12th, 2007 - BABALIBA for Apple Mac OS X
Babaliba, a remake of a classic Dinamic's game, was released nearly two years ago.
Now, for the fruit brand fans, we launch a newly compiled version on Mac OS X operating system (version 10.2 or newer).
We have also freely distributed the game's source code, and every file needed to compile it on every platform that supports Fenix (engine used to develop it).
So at this moment, it's available for Linux, Windows and Mac OS X. If you want to compile for your favourite platform (Dreamcast, GP32, etc.), we will be very pleased to put it on the web.
Babaliba files are downloadable following the link on the left menu.
January 3th, 2007 - SOKOBAN.
It's here. SOKOBAN!
This game will fry your grey matter.
- One robot.
- 99 levels.
- 7 graphic sets.
Will you see its end someday?
December 23th, 2006 - MERRY CHRISTMAS!
November 13th, 2006 - IT'S HERE!
The best Pac-man clone ever made by Compiler soft.
6 exciting levels where you will dare your life. Can you pass all of them?
New "close your eyes" extra mode: try to finish the game with your eyes closed. A real challenge for the mind!
FX AIE: Authentic Invisible Enemies. Innovative technology to make invisible ghosts on Speccy. Feel the real pain at the maze!!!
FX synchro loading: optimized loading stripes to synchronize with the Earth's magnetic field.
Still reading this?
October 25th, 2006 - Advertisement.
March 5th, 2005 - Three brand new games and a new web site.
As today we present three brand new games at MadriSX & Retro 2005, we've redesigned or web site. And a nice way to put on the page is to bring you launch these three new games, all for Sinclair ZX Spectrum microcomputer.
First of all, a puzzle game based on S E G A Classic: ZX Columns; program by Santiago Romero and graphics by Davit Masía.
Following with a version of famous Breakout: Another Brick On The Wall 2, a remake of the game presented to 2004 BASIC Contest at Bytemaniacos, winner of its cathegory. This game has been created by Miguel A. García Prada with a loading screen by Davit Matsia.
And at last but not at least, we have a board game, ZX Poker, based on Solitaire Poker, a card game very addictive programmed by Santiago Romero.
Every game has its own printable cassette inlay, if you want to print it and save the games on a cassette tape, and also has instructions and loading screens.
We hope you will enjoy playing them so much as we have enjoyed making them.